//==============================================================================
// Phalangite Greek Formation_Anim.txt
//==============================================================================

import phalanx_Large_Shield_anim.txt
import phalangite_sword_anim.txt

//==============================================================================
define trident
{
   SetSelector
   {
		set hotspot
		{
			version
			{
                                Visual longspear
			}
		}
	}
}

//==============================================================================
define Head
{
      set hotspot
      {
         version
         {
            Visual Infantry G Hoplite Head Iron
	    ReplaceTexture Infantry g hoplite head iron/phalanxhead
         }
      }
}

//==============================================================================
anim Bored
{
   SetSelector
   {
			set hotspot
			{
				version
				{
					Visual phalanx_boreda
					connect RightHand Trident hotspot
					Connect TopOfHead Head hotspot
					ReplaceTexture infantry x trident soldier iron/phalanx
					connect leftforearm LargeGreekShield hotspot

				}
			}
	}
}


//==============================================================================
anim Idle
{
   SetSelector
   {
			set hotspot
			{
				version
				{
					Visual phalanx_idlea
					connect RightHand Trident hotspot
					Connect TopOfHead Head hotspot
					ReplaceTexture infantry x trident soldier iron/phalanx
					connect leftforearm LargeGreekShield hotspot
				}
			}
	}
}

//==============================================================================
anim Walk
{
   SetSelector
   {
			set hotspot
			{
				version
				{
						Visual phalanx_walka
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.00 false marchingarmy checkVisible 
               tag FootstepLeft 0.00 true   
               tag FootstepRight 0.50 true 
//-- end auto generated section
					connect RightHand Trident hotspot
					Connect TopOfHead Head hotspot
					ReplaceTexture infantry x trident soldier iron/phalanx
					connect leftforearm LargeGreekShield hotspot
				}
			}
	}
}

//==============================================================================
anim Attack
{
	SetSelector
	{
		set hotspot
		{
			version
			{
					Visual phalanx_attacka
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.50 true   
               tag GenericSound 0.40 true   
//-- end auto generated section
					connect RightHand GreekSword hotspot
					Connect TopOfHead Head hotspot
					ReplaceTexture infantry x trident soldier iron/phalanx
					connect leftforearm LargeGreekShield hotspot
			}
		}
	}
}

//==============================================================================
anim rangedattack
{
	SetSelector
	{
		set hotspot
		{
			version
			{
					Visual phalanx_attacka
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.50 true   
               tag GenericSound 0.40 true   
//-- end auto generated section
					connect RightHand trident hotspot
					Connect TopOfHead Head hotspot
					ReplaceTexture infantry x trident soldier iron/phalanx
					connect leftforearm LargeGreekShield hotspot
			}
		}
	}
}

//==============================================================================
anim Death
{
   SetSelector
   {
      set hotspot
      {
         version
         {
					Visual phalanx_deatha
					connect RightHand Trident hotspot
					Connect TopOfHead Head hotspot
					ReplaceTexture infantry x trident soldier iron/phalanx
					connect leftforearm LargeGreekShield hotspot
         }
      }
   }
}


//==============================================================================
anim Flail
{
   SetSelector
   {
      set hotspot
      {
         version
         {
					Visual phalanx_flaila
					connect RightHand Trident hotspot
					Connect TopOfHead Head hotspot
					ReplaceTexture infantry x trident soldier iron/phalanx
					connect leftforearm LargeGreekShield hotspot
         }
      }
   }
}

